Monday, 13 January 2014

HA2 - Task 3 Graphic Types

Create a report that explores these five different types of computer game graphics:

PIXEL ART
CONCEPT ART
TEXTURE ART
BACKGROUND GRAPHICS
PRINT MEDIA ART

Choose a wide range of examples and remember that you are trying to describe and explain your findings. Illustrate as required and remember to cite any sources you have used in your research, both written and visual.

Pixel Art:

Pixel art is the creation of digital art, pixel by pixel. A pixel is a digital screen element in shape of a square, and creating pixel art means that you make bitmap illustrations, placing every pixel by hand.

In modern digital art a lot is often generated by computers. Computers automatically add new colors, smoothing things out or even generate whole image parts. In pixel art, you have full control, and thereby it is possible to deliver digital works of higher quality. However, it is a lot more time consuming, in that way that it is hardly ever worth it. Therefor pixel art is mostly made by hobbyists nowadays.

Pixel art generally uses under 256 colors, while modern screens can display up to 4.2 billion distinct colors.



Concept Art:

Concept Art usually represents the art in the development process of games or movies, in which will ultimately define the final look before going for final production. Therefore, concept art takes place in what the industry is calling, pre-production phase. This phase, is also the initial investment for the production, is to ensure the direction and plan is solidify before entering the next phase of investment. In any case the pre-production is deemed not projecting to where the producer or director is going, the project may be cancelled or re-evaluate.

To clear some misconception about concept art, a good piece of concept art doesn’t necessarily need to be a nice illustration. Concept art consists of two major elements, the ‘concept’ in which the idea or back-story of specific subject that might relates to the world of the story. And the ‘art’, which depicts the ‘concept’ with aesthetic design that will appeal to the production’s target audience, however still maintaining and supporting its underlying ‘concept’. Therefore, good concept art is when both ‘concept’ and ‘art’ can provide the highest entertainment value to the final production.


A texture artist is an individual who develops textures for digital media, usually for video games, movies, web sites and television shows.These textures can be in the form of 2d or (rarely) 3d art that may be overlaid onto a polygon mesh to create a realistic 3D model.
Texture artists often take advantage of web sites for the purposes of marketing their art and self-promotion of their skills with the goal of gaining employment from a professional game studio or to join a team working on a "mod" (modification) of an existing game in hopes of establishing industry or trade credentials .


Background Graphics:

The background graphics are used in most games but are used differently. In 2D games the background is usually one graphic that cannot be moved or needs any animation. But in 3D games graphics are usually on objects that can be interacted with.



Print Media Art:

Print media art is important to games, this is because, a lot of people are attracted by colourful art designs for games, whilst others think they look cool or awesome, this is the same with posters,packaging etc.First lets start with game packaging, game packing, lets admit it, is really cool, but only the better editions of games now come with packaging recently. An example of this is "borderlands 2: loot chest edition" and the "borderlands 2" game next to each other. 

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